Shaolin Soccer English [extra Quality] Today
"Shaolin Soccer" is a hilarious and action-packed film that combines the best of Shaolin Kung Fu and soccer to create an unforgettable cinematic experience. With its positive themes, memorable characters, and entertaining storyline, the movie has become a cult classic among fans of martial arts and comedy films.
The movie revolves around the story of Sing (played by Stephen Chow), a former Shaolin monk who becomes the coach of a misfit soccer team, known as the "Shaolin Soccer Team". The team consists of a group of misguided monks who were expelled from the Shaolin Temple for their lack of martial arts skills. shaolin soccer english
"Shaolin Soccer" received widespread critical acclaim and commercial success, grossing over HK$44 million at the Hong Kong box office. The film's unique blend of martial arts and soccer, combined with Stephen Chow's signature humor, made it a beloved classic among fans of Hong Kong cinema. "Shaolin Soccer" is a hilarious and action-packed film
"Shaolin Soccer" is a 2001 Hong Kong martial arts comedy film directed by Stephen Chow, who also stars in the movie. The film combines elements of Shaolin Kung Fu and soccer to create an entertaining and action-packed storyline. The team consists of a group of misguided
Sing's goal is to lead the team to victory in a soccer tournament, while also seeking revenge against the rival team, led by the arrogant and ruthless Coach Chu (played by Ng Man-tat). Along the way, Sing and his team learn valuable lessons about teamwork, discipline, and perseverance.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.