public class AnimeGirlRNG : MonoBehaviour
Let me outline a sample code snippet that includes weighted probabilities and avoids duplicates if needed. -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
[CreateAssetMenu(fileName = "NewAnimeGirlRNG", menuName = "Game/Anime Girl RNG")] public class AnimeGirlRNG : ScriptableObject { [System.Serializable] public class GirlProfile public string name; // Name for debugging/identification public GameObject characterPrefab; // Prefab to instantiate [Range(0.01f, 1f)] public float spawnWeight = 0.5f; // Weighted probability [HideInInspector] public float normalizedWeight; // Normalized for selection public class AnimeGirlRNG : MonoBehaviour Let me outline