-- Rate Limiting eventRateLimit = 10, -- Per second
function PerformanceService:mitigateServerLoad() -- Implement server load mitigation strategies print("Mitigating server load...") -- e.g., Throttle entity updates if config.throttleEntityUpdates then self:throttleEntityUpdates() end end
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end fe server lagger script op roblox scripts link
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end
-- Check server load and memory usage local serverLoad = game:GetService("Server").ServerLoad local memoryUsage = game:GetService("Memory").UsedMemory -- Rate Limiting eventRateLimit = 10, -- Per
-- Check thresholds and mitigate if fps < config.fpsThreshold then -- Mitigate FPS drops self:mitigateFPS() end
-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, } -- Rate Limiting eventRateLimit = 10
if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end