Anime Defenders Script -

# Initialize Pygame pygame.init()

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0)

# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) Anime Defenders Script

# Clock for frame rate clock = pygame.time.Clock()

def move(self): self.pos[1] -= bullet_speed # Initialize Pygame pygame

screen.fill((0, 0, 0))

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0] 255) RED = (255

keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed